MICROSOFT'S WINDOWS95 SHOOT-EM-UP
A Review of Fury3
Fury3 is Microsoft's gaming product marketed to take
advantage of Windows 95 in a fast-paced adrenaline-pumping space arena.
Whether or not it truly takes advantage of their operating system is still
left to be determined and though the game is entertaining, it's mainly a
clone of another 3D action shooter, Terminal Velocity(TV). Calling Fury3 a
TV clone isn't as far from the mark as players might think. The game
engine used is the same as Terminal Velocity. The Terminal Reality engine
was used for both games and is overly apparent in Microsoft's product. The
gameplay as well as terrain and target types are quite similar to TV.
Gamers shouldn't give up on Fury3 just yet, though. If the player hasn't
exhausted too much time in TV, then Fury3 has enough enhancements to
provide many hours of entertaining gameplay.
The graphics and sound are almost identical to TV in
early stages, but Fury3 has an enormous number of different enemies and
ground targets. Though no SVGA option is offered(like TV), the 300x200
256-colored graphics are well done in the various terrain, enemy
spacecraft and ground objects. With eight worlds that include everything
from barren asteroids to underwater seascapes to ancient Egyptian deserts,
the terrain, enemies, and background music in each world are quite
distinctive. Knowing that different ships, each with distinctive weapons,
will face you in the next world is incentive to press on. The player can
fly close to the floor level or pop above the cloud cover to enjoy the
stars and avoid a swarm of bad guys.
Up close and personal, the graphics are noticeably
pixelated, but with so many air and ground enemies amongst a plethora of
building structures for targets, the detail is adequate. All the images
for the goodies like 'shield boost' or 'viper missiles' are nicely
detailed and easy to interpret. Even the ships show design that is
relative to the planet's atmosphere. For example, the enemy craft in
underwater regions appear like mechanical sharks or mantas! These
enhancements over TV with original graphics from level to level are par
for 3D texture-maps but should still evoke gaming interest.
The
sound effects aren't ground breaking, but are reminiscent of the typical
lasers and missile weapons in this gaming genre. The background
techno-like music drives the passion to blast more of the enemy 'Bions' as
they attempt their futile defense maneuvers. The music even changes from
deep underwater tones to the harmonics of ancient Egypt, depending on
which planet environment the player is in. The graphics and sound also
have numerous settings to adjust appropriately for the lesser-vamped
systems to run smoothly. Unless the player's system is well-equipped for
Windows 95 performance (P-90, fast video card, and 12MB RAM), you will
need to explore these options to avoid bad frame rates and irritating
stutters in gameplay.
The interface is the typical first-person perspective
with six degrees of freedom. The viewpoint can be from inside the craft
with or without your cockpit showing or an out-of-spacecraft view. The
easiest control was obtained via a multi-button joystick and some minor
keyboard commands. From an in-cockpit vantage point your instrument panel
provides all the information you need to navigate through each level. Your
chosen weapon, current objective, throttle speed, shields, and active
radar fill your slim cockpit panel. The radar gives directional
information and hostile locators that let you know where the enemy lurks
and whether they are above or below you. Once the player gets used to the
radar, joystick buttons, and choosing weapons via the numbers on the
keyboard, jumping right in for a quick blast session is two clicks
away.
One of Fury3's greatest strong points is the ability to
jump in and out of a game with ease and not have to be a technical
specialist or three-star fighter pilot to do so. The game installs without
a glitch and runs flawlessly. Two thumbs up for the lack of crashes with
Fury3 running in a new operating system (Win95). Be sure to calibrate your
joystick and become familiar with each button's function on the joystick.
All the essential control measures can be implemented through a
four-button joystick, except selecting weapons, and these were easy to
master right away.
Though blasting everything in sight is important, the
key is in stockpiling as many turbos and additional armaments as possible
while keeping an eye out for your shield level. Take the direct route and
keep the compass pointing due North while holding turbo speed or search
the landscape for hidden supply bunkers or tunnels. Yes, a nice feature in
Fury3 is not only the above-ground confrontations but flying into
underground tunnels. These tunnels have their own defenses ranging from
moving doors, to rotating cylinders, and finally, each level's "boss." As
in TV, killing the bosses requires some skill and technique, but after
you've killed one, they all fall from the same basic strategy. This aspect
of the game is a bit anti-climatic. Players should note to search
thoroughly for the way out after destroying the "boss." The directional
compass which usually points to your next objective won't be of much help
here. Fear not though, dropping your speed to explore a tunnel or using
your turbo to withdraw from one too many enemies in your midst are the
best player strategies. The defense forces of the 'Bions' have a fairly
aggressive nature but they don't have turbo capacity or the level of
weapons at their disposal that you can utilize. The gameplay is quick,
easy to start with little preparation and research, while still providing
a quick fix to blast away without discretion.
These tunnels have their own defenses ranging from
moving doors, to rotating cylinders, and finally the level 'Bosses'. As in
TV, killing the bosses requires some skill and technique, but after you've
killed one, they all fall from the same basic strategy. This aspect of the
game is a bit anti-climatic. Players should note to search thoroughly for
the way out after destroying the 'Boss'. The directional compass which
usually points to your next objective won't be of much help here. Fear not
though, dropping your speed to explore a tunnel or using your turbo to
withdraw from one too many enemies in your midst are the best player
strategies. The defense forces of the 'Bions' have a fairly aggressive
nature but they don't have turbo capacity or the level of weapons at their
disposal that the player can utilize. The gameplay is quick, easy to start
with little preparation and research, while still providing a quick fix to
blast away without discretion.
Overall, Fury3 is a great space-oriented 3D shooter
which, with a fairly 'beefy' machine, is sure to provide hours of blasting
entertainment. Since this product is far from being original, it might not
be worthy of Fury to the third power. Fury squared might be slightly more
appropriate while still showing it's a new level of gaming in the Windows
95 environment. If you don't have the preferred system requirements, the
weaker systems are probably better off with TV which will run in DOS under
less stringent restrictions. Be sure to test drive this product with
Microsoft's 5MB downloadable demo of level one. Keep in mind the other
worlds have a number of new environments and enemy spacecraft. If you like
the demo and it runs smoothly on your system, this game will certainly
entertain. Fury3 is a great example of the trouble-free gaming that
consumers can only hope Windows 95 will have more of in the near future.
Gamer's Zone Scorecard
| Product: |
Fury3 |
| Company: |
Microsoft One Microsoft Way Redmond, WA
98052 (706)882-8080 |
| Cost: |
$49.95 (Our Price only $24.95 click
here) |
System Requirements:
IBM PC Compatible, 486/66, Windows 3.1 or 95, 2X CD-ROM, 4MB RAM,
24MB HD space, SVGA video card(full 256-colors), Windows compatible
soundcard.
Breakdown: Fun Factor 3 Graphics 4 Sound 4
Interface 3 Replay ability 3
This review was from the following website
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