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Shhhh! Keep quiet, dont say a word. Dont
move a muscle. Just read what I have to say here. All you need to
know is that there is a buck out there
least a 12 pointer. Not
about to let some gamer like you scare him off
aw cmon dont be
offended. Deer are some of the smartest animals out here so you just
keep quiet. Read the review, and Ill do what I need to
The game is Deer Hunter. And
it has been the number one game for a very long time. Wizardworks
has brought us an interesting little low tech title that truly
delivers an interesting experience. Many feel, or will feel, this
experience is boring. These are people who wouldnt enjoy hunting
all that much anyway. Hunting, like fishing, involves
waiting. A
great deal of patience. You are tracking an animal that can smell
better than you, hear better than you, and can elude the best
predators (some of the time) that nature can create. All we humans
are left with is our cunning, and our technology.
If you do hunt, or like the idea of hunting, or are just
sick of fighting some crazed monsters in science fiction settings
here is what you do: lay down a small amount of cash, take home this
bright orange box, load it up, pick up a rifle, bow, or shotgun
and
hunt. Three weapons, three maps. One takes place in the green
forests of Colorado, another in Arkansas in autumn (more challenging
because the deer blend in with the leaves very well), and a third in
wintery Indiana. The variety of these locations is appreciated but
somewhat limiting as well. This is all you get, just these three
locations.
Graphically we have a series of large pictures that provide
scenery behind the cut and pasted trees, shrubs, rocks and deer. You
cant move backward or forward, but can spin 360 degrees. So you
sit, and wait, for a deer to appear. The deer are simply sprites and
are somewhat jerky in appearance.
To aid you in your search you may use a treestand (which
can be picked up and moved anywhere and at any time
somewhat
unrealistic), cover scent, or attractant scent. And these things do
help quite a bit. Partially because the AI can scent you if downwind
and will run for it no matter how well you use the deer call. And
the stand helps when the deer gets close, because if he sees you,
again he will run.
They also run if you miss, which can happen for a variety of
reasons. For one thing there it is impossible to hold your aim
steady. This prevents you from simply lining up and shooting. Also
if you aim too long, it moves around more. You must hit the deer in
the kill zone, that is behind the head, in front of the front
legs. Miss that area and the deer runs away, there is no wounding
(there is in the sequel however, Rocky Mountain Trophy
Hunter).
The map mode looks deceptively simple at first. Just crash
about looking for deer droppings, rubbings, or tracks, click the go
hunt button, and you are off. As I will show below this is not the
way to go about it.
While many of the games' fans are hunters themselves, I believe
many are like me. They find it interesting but dont particularly
want to try it for real. Many reviewers havent either
some of
these reviewers have even panned the game based on its realism. I
wonder how they can comment (as some have tried) on its realism
then? I am fortunate enough to have had some expert advice to guide
me on my excursions. Advice from my uncle, a fan of the game, and an
actual bow hunter himself. Every year in early November, when bow
hunting season starts, Jim Mertes (my uncle) can be found in a
camouflage outfit, atop a tree stand, somewhere in the woods. His
bow ready and making no sound. I took an opportunity to ask him what
he thinks of this game. And if he has any tips he cares to share
with us. In short: "What does a deer hunter think of Deer
Hunter?"
"Its great, just perfect", he said "I mean, the people
who made this game gotta be hunters themselves". He went on to say
that many of his hunter friends agree.
He first saw it at a neighbors house and knew then he had to get
a computer.
What about the low tech graphics and game engine, I asked. "The
deer react perfectly, just like they do in real life
so what if the
graphics arent perfect?" I pointed out that many reviewers have
complained about the somewhat unattractive map mode not being
realistic. "Its very realistic, it looks just like the topographic
map I use when I go hunting".
Jim showed me how to get a buck in the game everytime, using a
strategy he uses when hunting the real thing. First, he moved in
small increments around the map and into the wind until he found a
sign (bedding in this case). Then placed a piece of tape there on
the monitor. Then he started moving in a circular pattern until he
found a second one (a rubbing), a second piece of tape went up. He
continued his search until he found some droppings near the first
two, placed a third piece of tape. "See how this makes a rough
triangle?" I nodded assent. "Place your treestand in there". He did
so, made about three calls in quick succession, and nailed the buck
as it came near. All in under 4 minutes.
The point is, real life deer hunting
tactics actually work in this game. Is there a better test of a
simulation? For the money, Deer Hunter is a very cool game
indeed.
BANG Damn, missed. Look at him go! Beauty eh? Oh well
get me
one of those beers would ya? Yeah, over there in the fridge.
Sim-hunting makes you thirsty!
Reviewed by Andrew Scott Bub
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